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Experiments

While not all projects are posted as case studies, we'd like to give you a view of what's been in the works. From fast paced Social AR filters to in depth analyses of VR concepts, the experiments page is the virtual twilight zone for both XR progress and what we're most passionate about in this ever-changing field.

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Air Marshalling VR

When we set our sights on making a VR training experience, we immediately thought of airport marshalling. It is a job based heavily in movement, it requires practical resources, and it costs a lot of money. With VR training, airports can cut costs and onboard individuals more efficiently.

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  • Virtual Reality
  • VR Learning

Egg Head AR

Sometimes some really weird concepts come up and we just roll with it. Egg Head was fun to make, although probably not as fun for the other folks in the office who had to listen to the chicken noise on repeat.

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  • Augmented Reality
  • Social AR

Breakdance Bear AR

We had a few days at the end of the year before the holidays to experiment. Recalling the Snapchat dancing hot dog, we decided to put our own spin on a flashy character with a chaotic energy. Breakdancing Bear is here to rip up the dance floors near you – give this filter a spin.

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  • Augmented Reality
  • Social AR

Pop Art AR

Image processing beyond a color lookup table is something our team had not really played around with before the pop art filter. We found a tri-tone shader patch on Spark AR’s library of resources and set out to play around with it.

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  • Augmented Reality
  • Social AR

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Slot Machine Casino VR

This slot machine was built to be part of a larger casino, but creating a functioning and playable slot machine was a big project on its own. This slot allows you to change the amount you’re betting and keeps an accurate score. You may want to bet high because this game is rigged to let the player win about 17% of the time- this is to keep the player from losing everything and having to end the game.

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  • Virtual Reality

Garden AR

Most filters released for Instagram, Facebook, or Snapchat are meant to be short, one-time use experiences. There’s room for filters that are meant to be returned to. Something that could remember your progress and feel cohesive.

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  • Augmented Reality
  • Social AR

Immersive Audio XR

Inspired by Microsoft Research’s Soundscape project which utilizes geolocated spatial audio to provide low-vision users the ability to navigate the world unassisted, we sought to explore how immersive audio is more than just a supplement to 360º visual media. First we focused on understanding the production workflow for producing immersive audio, and how to develop one that is budget conscious and efficient.

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  • Future of XR
  • XR

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